Using Babylon.js Roadmap Future Work 1. Getting Started Translating and Scaling Meshes Rendering a Scene Rotating Meshes Materials Lights Cameras 2. Constructing Meshes Mesh Types Mesh API 2.2. Parametric Shapes Defining Paths Lathes Non-regular Polygons Extruded Shapes Custom Shapes 2.3. Other Mesh Types Decals Trail Meshes Solid Particle Systems 3. Applying Color, Textures, and Effects to Meshes Color and Textures Mesh Special Effects 4. Working With Meshes 4.1. Manipulating Meshes Picking Meshes in a Scene Vertex Data Facet Data 4.2. Creating New Meshes From Existing Meshes Combining and Dividing Meshes Constructive Solid Geometries Clones and Instances